Knight

by alancstedman
Knight

Played around with rigging in university, wanted to see if I could do it again. I used a basic male model, added in a few features i required for my knight, and rigged his body. Once I had completed the rigging process, making sure everything was working correctly, i positioned my character. Once positioned I took to modelling all of his armour. Layer bye layer, i created a full suit of armour. Details where added, and smoothed until I was happy with the results. I had an image in my head of a knight kneeling infront of a grave, he would have a large torn cloak which was to be blowing in the wind. This idea of the cloak brought me into nCloth, something I had never used before. After a few hours researching on the internet, looking up tutorials, and other peoples methods I gave it a crack. I wasn't disappointed. Model of knight is pretty much finished, just need to add in the surrounding models, then its off to texturing, and post production. Will keep images updated as

image of username alancstedman Flag of Australia Melbourne , Australia

About Me

I am a dynamic 3D artist with a record of excellence in both 3D and 2D design. I am highly knowledgeable in multimedia and design principles and an expert in using 3D software, namely Studio Max, Maya, Blender, Cinema4D, ZBrush, and Mudbox. Additionally, my skill set extends to the Adobe suite of products where I possess extensive experience and high-level proficiency. Presently, I am managing my own consulting practice. My prior experience includes a position as a 3D Art Director at Playground Studio, a 3D Artist at CHE Proximity, along with valuable contributions in consulting and contract roles at ARES Group and Room One Design.

$ 65 USD/hr

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