Blaze Game Engine
https://www.sol-union.com/Resources/Projects/Software/Computer_Applications/Blaze_Game_Engine/ This game engine represents the accumulation of nine or ten years of work. The basic idea is to take advantage of procedural generation to provide an endless, realistic environment. This engine can render planets of any size without any jittering or z-fighting caused by rendering at that scale. The planet is rendered using a icosahedron of triangular quad trees.
About Me
Electrical Engineer, Computer Engineer, Computer Programmer with a wide experience in many different languages and techniques. Particularly interested in researching and implementing new ideas and things that have never been done before. I am very good a picking up new skills, and am very flexible.
$ 20 USD/hr
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