Divide Framework
http://www.divide-studio.com/ Starting out using the Torque Game Engine from GarageGames.com, we began researching realtime rendering and scene management. Soon thereafter, pushed by a project for the "Computer Graphics" course at Ovidius University of Constanta we developed our first OpenGL/PhysX framework that loaded OBJ meshes with materials and simulated collisions and lighting effects. Later, when a bachelor degree thesis project needed 3D scene navigation, dynamic cameras, vertex shader based animation, fast terrain rendering techniques and so forth, the original framework grew into something that became useful for a lot of different projects. That's where the idea to build the engine arouse. Forever improving and optimizing, it will soon see daylight as a free and open-source kit that everyone can use for any kind of project.
About Me
C++ programmer with 5+ years of experience Master's degree in Virtual Environments and Multimodal Distributed Systems Experienced OpenGL developer PHP/Joomla/Wordpress work experience
$ 25 USD/hr
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