This is a still from a simulation that I am developing as part of my research on realtime physical simulations. The software is a simulator for linear and angular motion and universal gravitation as described in classical mechanics, and is written in C++. The model shown in the image was presented to the board of trustees of my school in May 2013.
About Me
I have been writing software for fifteen years. I started programming at a very young age when I began teaching myself the C++ programming language. Since then, my interest in all things code has simply snowballed. For me, software engineering is not simply a career, it's a hobby and a passion. I can't remember a day in the past fifteen years that I didn't write any code. I recently graduated from Copper Mountain Community College with AS degrees in computer science and mathematics with an emphasis on physics. I am now attending the University of California at Riverside. My main areas of interest, where I spend most of my time practicing and researching, are physical simulations, robotics, operating systems, compilers, libraries, graphics, optimization, and user experience. I maintain a working knowledge of databases (relational and otherwise) and web development (both client- and server-side) for a myriad of professional and personal projects.
$ 30 USD/hr
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