Half Dude Textured
Half Dude Character Textured : Modeled using Maya and Zbrush, retopo done in Topogun, textured in Photoshop and Bodypaint, rendered in Marmoset Toolbag.
About Me
Freelance 3D Character Artist available for Video Games, 3D print, 3D Design and VFX Projects. I am working in the VFX(Film) industry for about 6 years, with working in Video games and 3D prints projects on the side. I am trained to create high quality artwork following the guidelines and vision of the client within tight deadlines. I specialize in Modelling, Sculpting, Texturing and Lookdev focusing in High Quality 3D Characters. Skillsets : High poly modelling/sculpting, low poly modelling, UV Mapping, Texture Painting - Albedo/Diffuse map, Spec/Roughness/Metallic map, Ambient Occlusion map, Height/Normal/Displacement Map Generation, Digital Sculpting and Lookdev. Softwares : Autodesk Maya, Pixologic Zbrush, The Foundry Mari, Allegorithmic Substance Painter, Allegorithmic Substance Designer, Adobe Photoshop, Marmoset Toolbag, Unreal Engine 4, Unity 5 and Keyshot
$ 20 USD/hr
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