CG Car - Acura RL
This is a 3D model that I started earlier this year. It's high resolution exterior and interior of a car build from blueprints in Autodesk Maya and Mudbox. It is rigged and animation ready. For rendering I used a Mental Ray and Vray. For compositing and texturing Photoshop and Crazy Bump and for this project I also used a very useful unwrap UV plugin called Zebruv. The model has a physically correct measurements (in centimeters). It can easily be re-sized to any size that is needed without worrying for ruining the proportions with the help of the rig controls as you can see in the scene overview video on the left. It is a polygon model, the total polygon count of the car is: 181500 faces. Everything in the scene is intelligently named and well organized for easy and intuitive orientation if another person need to work with the scene files.
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