3D Ray tracing algorithm between transmitter and receiver in C++/GPU -- 2
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1. Setup environment from shape files[buildings], light source, receiver
2. Path ray tracing (calculate distance, number of reflection)
3. Calculate energy loss
Detailed steps:
1. Given obj file, or .shp file (contain building data for reflection and diffraction)
2. Create the grids around the source of size 10*10 meter till 1 km of radius
3. Exclude all grids falling within the building
4. For remaining grids perform the SBR ray tracing
5. Fetch the ray information like path length and angles
Proje NO: #29862592
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