I need to reduce drawcalls and setpass calls to half to have robust 60 fps on mid end devices. I already performed static batching and mesh combining but, I need more advanced touch in my game.
Hi! I’m Vladislav and I’ve been developing games on unity for different platforms for over five years. Some of them get 10+ millions installs. You can see a few in my portfolio: https://www.freelancer.com/u/castigatmo Daha Fazla