## BIO
**Experience:**
Experience in the development of game related technology, specifically in the areas of graphics rendering technology and physics system. Extensive experience in tools and technology related to game development such as MSVC, Win32, DirectX and 3ds Max Software Development Kit.
**Technical Strengths:**
Object Oriented Programming
Windows Programming (ATL and MFC)
Physics. Mechanics
3D Mathematics
3D Graphic Programming
Graphic Hardware Assembly Level coding
**System Proficiency:**
Operating System: Windows 95, 98/NT, 2000, XP
Languages: C, C++, VC++, JAVA, VB, SQL
RBDMS: MS SQL Server, IBM DB2
Web Technologies: FLASH, HTML, DHTML, JSP, ASP, PHP
3D Graphics: DirectX, OpenGL
Platforms: PC, XBOX, Sony Playstation Yaroze!
**Academic Profile:**
Post Graduate of Software Engineering and Games Design
Multimedia University 2004 - Malaysia
**CGPA: 3.48 / 4.0**
*Related Subjects:*
| COMPUTER PROGRAMMING I | B |
| MATHEMATICAL TECHNIQUES I | A |
| COMPUTER PROGRAMMING II | A |
| ***GAMES PROGRAMMING I *** | ***<font face="Times New Roman" size= "2">A+ </font>*** |
| GAMES APPLICATION I | A |
| OBJECT-ORIENTED PROGRAMMING | A |
| COMPUTER GRAPHICS | A- |
| GAMES APPLICATION II | A |
| ***GAMES PROGRAMMING II *** | ***<font face="Times New Roman" size= "2">A+ </font>*** |
| VIRTUAL REALITY | A- |
| ***GAMES PROGRAMMING III *** | ***<font face="Times New Roman" size= "2">A </font>*** |
| MATHEMATICAL TECHNIQUES II | A- |
**Projects:**
***1. Project Name:***
Real time Object motion Detection for 3D Games
<font face= "Times New Roman">***Description:***</font>
The project introduced and implemented the Idea to use Video Capturing Devices(like ordinary webcams) to detect user’s head movements (using image processing) behind the monitor and move the In-Game camera according to the user’s movements to give ultimate illusion of being involved in Virtual reality environments of games. The following image illustrates the purpose of this project.
*** ***
***Tools and Technology:***
Video Capturing Devices
Microsoft Visual Studio C++ .NET 7.0
Microsoft Direct3D and Direct Show
3D Graphic Hardware
***2. Project Name***:
3D Shoot-em-Up Game on Sony Playstation <font face="Times New Roman" size= "4">Yaroze!</font>
<font face= "Times New Roman">***Description***:</font>
Development of a 3D Shoot them up game on Sony Play station Net Yaroze! Using Sony Yaroze! SDK. The project implementation consisted of a 3D Render and A Simple Physique engine.
***Tools and Technologies***:
Sony Net Yaroze! Console
Net Yaroze! SDK
Microsoft Visual Studio C 6.0
***3. Project Name***:
Pars 3D Renderer
<font face= "Times New Roman">***Description***:</font>
Development of A 3D Render Engine using Microsoft DirectX 9.0
Some of the fe
## Area of Expertise
**<font size= "4"> </font>**
Technical Strengths:
Object Oriented Programming
<font face= "Times New Roman">Windows Programming (ATL and MFC)</font>
<font face= "Times New Roman">Physics. Mechanics</font>
3D Mathematics
3D Graphic Programming
<font face= "Times New Roman">Graphic Hardware Assembly Level coding</font>
<font face= "Times New Roman"> </font>
**System Proficiency:**
<font face= "Times New Roman">Operating System: Windows 95, 98/NT, 2000, XP</font>
<font face= "Times New Roman">Languages: C, C++, VC++, JAVA, VB, SQL</font>
RBDMS: MS SQL Server, IBM DB2
Web Technologies: FLASH , HTML, DHTML, JSP, ASP, PHP
3D Graphics: DirectX, OpenGL
<font face= "Times New Roman">Platforms: PC, XBOX, Sony <font face= "Times New Roman">Playstation Yaroze!</font></font>
<font face= "Times New Roman"> </font>