Highly creative engineer with strong analytical aptitude. Proven experience executing a game development lifecycle from concept to maintenance with over a dozen shipped titles in 9+ years on the game development industry. Skilled in translating a game design into a software design and then breaking up that design into a series of tasks for implementation. Deep expertise in programmable shaders for mobile devices, particle systems and computer graphics in general. A Team player with excellent communication skills, worked for clients like GSN, Bonanza Media, 505 Games, Playdom (Disney) and Shockwave Games (Viacom).
Expert Unity3D developer certified with a score of 94% and proficient C# programmer with 12+ years of object oriented programming experience. Well versed in mathematics for game programmers and able to tackle the daily challenges of game development with a logical approach.