KEŞFEDİN


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$25 USD / Saat
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Colombia (12:15 ÖS)
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Haziran 19, 2007 tarihinde katıldı
$25 USD / Saat
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Highly creative engineer with strong analytical aptitude. Proven experience executing a game development lifecycle from concept to maintenance with over a dozen shipped titles in 9+ years on the game development industry. Skilled in translating a game design into a software design and then breaking up that design into a series of tasks for implementation. Deep expertise in programmable shaders for mobile devices, particle systems and computer graphics in general. A Team player with excellent communication skills, worked for clients like GSN, Bonanza Media, 505 Games, Playdom (Disney) and Shockwave Games (Viacom). Expert Unity3D developer certified with a score of 94% and proficient C# programmer with 12+ years of object oriented programming experience. Well versed in mathematics for game programmers and able to tackle the daily challenges of game development with a logical approach.
Doğrulamalar

Autowars

B-A-Mazed

Old School Destruction

BetaCell Toolkit

Autowars

B-A-Mazed

Old School Destruction

BetaCell Toolkit
Burada hiç değerlendirme yok!
Tecrübe
Joju Games
Eyl, 2010 - Nis, 2017
•
6 yıl, 7 ay
Lead Programmer
Haz, 2012 - Nis, 2017
•
4 yıl, 10 ay
I created architectural baselines for the programmers to adhere and reviewed their code to ensure the original software design was maintained. Also, as the computer graphics expert in the company, I aided other teams with shaders, particle systems and computer graphics in general for different desired effects in their games.
Senior Game Developer
Eyl, 2010 - Haz, 2012
•
1 yıl, 9 ay
I started working at Joju games in 2010, I had a lot of game programming knowledge but I had never been an employee at a game development studio. My first project was Autowars, an RPG action game with emphasis in exploration of huge environments. Maybe it was a good thing that I didn’t have any experience with AS3 and flash because that was not exactly it’s comfort zone.
Eyl, 2010 - Nis, 2017
•
6 yıl, 7 ay
Indie Game Developer
Tem, 2007 - Eyl, 2010
•
3 yıl, 2 ay
Insulin Games
Tem, 2007 - Eyl, 2010
•
3 yıl, 2 ay
I decided to pursuit my dream so I started work on the betacell toolkit while working as an enterprise developer. After completion of the toolkit I began making old School Destruction, my first game. During this time I quit my job and returned to my parent’s house to be able to finish my game. I did everything in those days, Design, AI, Physics, Rendering, the lot. Before shipping Old school destruction I had the idea for B-A-Mazed and decided to implement it as a case study of the toolkit
Tem, 2007 - Eyl, 2010
•
3 yıl, 2 ay
Software Engineer
Tem, 2007 - Tem, 2008
•
1 yıl
Isthmus
Tem, 2007 - Tem, 2008
•
1 yıl
Enterprise Software Engineer
Tem, 2007 - Tem, 2008
•
1 yıl
Eğitim
Pontificia Universidad Javeriana
2001 - 2006
•
5 yıl
Software Engineer

Colombia
2001 - 2006
•
5 yıl
Yetkinlikler
Certified Unity Developer
2017
Unity Technologies
Unity Certified Developer issued by Unity Technologies. Certification ID #: 201702UCD1645 https://certification.unity.com/certification-lookup?last_name=Diaz&certification_id=201702UCD1645
2017
Yayımlar
Acrobat Smashers
Various
http://www.candystand.com/play/acrobat-smashers
Bubble Attlantis
Mindjolt
http://apps.facebook.com/bubbleatlantis/
Autowars
Shockwave
http://www.shockwave.com/gamelanding/autowars.jsp
Sertifikalar
F
Foundation vWorker Member