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3D Modelling 3D Rendering 3ds Max Maya
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   BRAZIL bayrağı
guarulhos, brazil
Şu anda burada saat 2:01 ÖÖ
Ocak 23, 2012 tarihinde katıldı
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Guilherme A.

@guilliaugusto

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   BRAZIL bayrağı
guarulhos, brazil
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Tekrar İşe Alınma Oranı
Freelancer 3D Rendering Experts Brazil

Guilherme A. ile işiniz hakkında iletişime geçin

Sohbet üzerinden herhangi bir detayı tartışmak için giriş yapın.

Portföy Ögeleri

This model were inspired in the "300" Movie (yeah man, THIS IS SPARTA) and this is the first character that I´ve done in a very dynamic pose.
I used 3d Max for the base mesh, ZBrush for the highpoly details and pose,V-Ray for render, Photoshop for Texture and post production.
Here are some images of the model.
Spartan Warrior
This is an lowpoly environment that I´ve done for UDK study.
So it´s a real time rendering.
I used 3d max for modeling and Photoshop for texture
Little Island Environment
This is an lowpoly environment that I´ve done for UDK study.
So it´s a real time rendering.
I used 3d max for modeling and Photoshop for texture
Little Island Environment
This is an lowpoly environment that I´ve done for UDK study.
So it´s a real time rendering.
I used 3d max for modeling and Photoshop for texture
Little Island Environment
This is an lowpoly environment that I´ve done for UDK study.
So it´s a real time rendering.
I used 3d max for modeling and Photoshop for texture
Little Island Environment
This is an lowpoly environment that I´ve done for UDK study.
So it´s a real time rendering.
I used 3d max for modeling and Photoshop for texture
Little Island Environment
This model was a very good anatomy,pose and ZBrush Render study .
Unfortunatelly, I didn´t know how to use DynaMesh in the time I was doing the model and my RAM Memory couldn´t support one more subdivision level, so the region of the chest lost a little bit of resolution.
Female Body
This model was a very good anatomy,pose and ZBrush Render study .
Unfortunatelly, I didn´t know how to use DynaMesh in the time I was doing the model and my RAM Memory couldn´t support one more subdivision level, so the region of the chest lost a little bit of resolution.
Female Body
These were some cartoon models that I´ve done for some unfinished social games.
I used Maya for modeling, ZBrush for sculpting and Photoshop for texture.
Lowpoly Cartoon Models
These were some cartoon models that I´ve done for some unfinished social games.
I used Maya for modeling, ZBrush for sculpting and Photoshop for texture.
Lowpoly Cartoon Models
These were some cartoon models that I´ve done for some unfinished social games.
I used Maya for modeling, ZBrush for sculpting and Photoshop for texture.
Lowpoly Cartoon Models
These were some cartoon models that I´ve done for some unfinished social games.
I used Maya for modeling, ZBrush for sculpting and Photoshop for texture.
Lowpoly Cartoon Models
These were some cartoon models that I´ve done for some unfinished social games.
I used Maya for modeling, ZBrush for sculpting and Photoshop for texture.
Lowpoly Cartoon Models
I´m posting my newest model, result of the workshop that I´ve done with Rafael Grassetti.
I learned a lot and it was really good to create a model following his workflow, that is much faster than mine.
I used XSI for the base mesh modeling, ZBrush for the details, 3D Max/Mental Ray for the Render and Photoshop to the compositions. 
The first picture is the highpoly version and the other are lowpoly version.
African Mercenary
I´m posting my newest model, result of the workshop that I´ve done with Rafael Grassetti.
I learned a lot and it was really good to create a model following his workflow, that is much faster than mine.
I used XSI for the base mesh modeling, ZBrush for the details, 3D Max/Mental Ray for the Render and Photoshop to the compositions. 
The first picture is the highpoly version and the other are lowpoly version.
African Mercenary
I´m posting my newest model, result of the workshop that I´ve done with Rafael Grassetti.
I learned a lot and it was really good to create a model following his workflow, that is much faster than mine.
I used XSI for the base mesh modeling, ZBrush for the details, 3D Max/Mental Ray for the Render and Photoshop to the compositions. 
The first picture is the highpoly version and the other are lowpoly version.
African Mercenary
Here is the last model I´ve done, one of sexiest game character that exists.
It was a good female anatomy training for me and also a good ZBrush render training.
Morrigan Aensland

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Deneyim

3D Artist

Loopix Entertainment
Mar 2011 - Eyl 2012 (1 yıl, 6 ay)
Modeling and painting of high and lowpoly assets for the games.

Web Developer

Hypnotiq Digital Agency
Tem 2009 - Mar 2011 (1 yıl, 8 ay)
Development of Web applications in the programming and graphical area. Maintenance of layout and programming of websites.

Flash Developer

Astéria Sites and Systems
Ara 2008 - Haz 2009 (6 ay)
Development of Flash applications in the programming and graphical area.

Eğitim

“Fontaine – Digital Sculpture”

2011 - 2011
(6 ay, 18 gün)

“Sketch – Character Drawing”

2011 - 2011
(10 ay, 3 gün)

Workshop with Rafael Grassetti – Character Creation

2011 - 2011
(1 ay, 28 gün)

Guilherme A. ile işiniz hakkında iletişime geçin

Sohbet üzerinden herhangi bir detayı tartışmak için giriş yapın.

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3D Rendering Maya 3ds Max 3D Modelling

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