Being involved mostly in TV, commercials and little in film areas I consider myself to be a 3d generalist. Working, as freelancer on small projects, mostly doing vfx work, simulation and creating natural phenomena, assembling and disassembling, smoke, fire, water and other effects, I’ve also been doing modeling, texturing, animating, lightning, rendering and compositing. Besides knowing and using the tools, I’ve also been involved as script writer and sketch (storyboard) artist.
-- Self-motivated, dependable, considerate, hard-working
-- Able to adapt and learn quickly.
-- Able to set priorities and meet deadlines, in a dynamic, fast-paced environment.
-- Good art and design skills, with keen eye for detail
-- Good communication and team working skills
-- Excellent computer skills
-- Ability to work under pressure and to strict deadlines
Working in both packages, Max and Maya, I tend to rely more on Houdini these days, for speed and quality, however I’m flexible enough. Most of my work, these days, tend to lean towards visual effects (either simulating fluids, destruction, procedural animation, particle animation), art directing, script writing and storyboard artist.