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   CHILE bayrağı
santiago, chile
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Şu anda burada saat 10:10 ÖÖ
Eylül 16, 2011 tarihinde katıldı
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Javier M.

@ilustrador2011

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$25 USD / saat
   CHILE bayrağı
santiago, chile
$25 USD / saat
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JMS Artworks

I am a chilean Illustrator, my professional work experience is about 18 years in the areas of Illustration, Concept Design, Background Painting, Texturing, Art Direction and some knowledge of 3D Modeling and Animation. I have worked for companies in the areas of Graphic Design, Advertising, Editorial, Animation, Post-Production and Videogames...
Freelancer Logo Designers Chile

Javier M. ile işiniz hakkında iletişime geçin

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Portföy Ögeleri

I love the movies and several TV shows of all time, and as much as million of viewers around the globe, I´ve experienced a lot of emotion with those stories and the way the actors or actresses have imprinted their presence on the screen, through the time. Precisely, this "presence" has always driven me to represent those people, trying to catch as much as I can "the essence" of the characters performed by them. And I´ve discovered an enjoyable and funny way to do it...the Caricature.
Caricatures
I love the movies and several TV shows of all time, and as much as million of viewers around the globe, I´ve experienced a lot of emotion with those stories and the way the actors or actresses have imprinted their presence on the screen, through the time. Precisely, this "presence" has always driven me to represent those people, trying to catch as much as I can "the essence" of the characters performed by them. And I´ve discovered an enjoyable and funny way to do it...the Caricature.
Caricatures
I love the movies and several TV shows of all time, and as much as million of viewers around the globe, I´ve experienced a lot of emotion with those stories and the way the actors or actresses have imprinted their presence on the screen, through the time. Precisely, this "presence" has always driven me to represent those people, trying to catch as much as I can "the essence" of the characters performed by them. And I´ve discovered an enjoyable and funny way to do it...the Caricature.
Caricatures
I love the movies and several TV shows of all time, and as much as million of viewers around the globe, I´ve experienced a lot of emotion with those stories and the way the actors or actresses have imprinted their presence on the screen, through the time. Precisely, this "presence" has always driven me to represent those people, trying to catch as much as I can "the essence" of the characters performed by them. And I´ve discovered an enjoyable and funny way to do it...the Caricature.
Caricatures
I love the movies and several TV shows of all time, and as much as million of viewers around the globe, I´ve experienced a lot of emotion with those stories and the way the actors or actresses have imprinted their presence on the screen, through the time. Precisely, this "presence" has always driven me to represent those people, trying to catch as much as I can "the essence" of the characters performed by them. And I´ve discovered an enjoyable and funny way to do it...the Caricature.
Caricatures
This is a brief collection of some backgrounds/skybox I´ve painted to be used in videogames. Depending on the game, almost always is a bit frustrating not to be able of seeing the entire Background, as it is, because it depends on what kind of camera angle...chosen by the Level Designers. Also, I´ve uploaded some backgrounds used in TV Advertisement campaigns, etc.
Backgrounds
This is a brief collection of some backgrounds/skybox I´ve painted to be used in videogames. Depending on the game, almost always is a bit frustrating not to be able of seeing the entire Background, as it is, because it depends on what kind of camera angle...chosen by the Level Designers. Also, I´ve uploaded some backgrounds used in TV Advertisement campaigns, etc.
Backgrounds
This is a brief collection of some backgrounds/skybox I´ve painted to be used in videogames. Depending on the game, almost always is a bit frustrating not to be able of seeing the entire Background, as it is, because it depends on what kind of camera angle...chosen by the Level Designers. Also, I´ve uploaded some backgrounds used in TV Advertisement campaigns, etc.
Backgrounds
This is a brief collection of some backgrounds/skybox I´ve painted to be used in videogames. Depending on the game, almost always is a bit frustrating not to be able of seeing the entire Background, as it is, because it depends on what kind of camera angle...chosen by the Level Designers. Also, I´ve uploaded some backgrounds used in TV Advertisement campaigns, etc.
Backgrounds
This is a brief collection of some backgrounds/skybox I´ve painted to be used in videogames. Depending on the game, almost always is a bit frustrating not to be able of seeing the entire Background, as it is, because it depends on what kind of camera angle...chosen by the Level Designers. Also, I´ve uploaded some backgrounds used in TV Advertisement campaigns, etc.
Backgrounds
Selection of some portraits I have done along the years, mostly for personal reasons...
Portraits
Selection of some portraits I have done along the years, mostly for personal reasons...
Portraits
Selection of some portraits I have done along the years, mostly for personal reasons...
Portraits
Selection of some portraits I have done along the years, mostly for personal reasons...
Portraits
Selection of some portraits I have done along the years, mostly for personal reasons...
Portraits
Similar to the movies, the world of the VideoGames requires some work of pre-visualization to find those appropriate designs of environments, characters and props that will make the very own visual style and aesthetic of a VideoGame...This could be a very motivating and fun experience for an artist, but in the same way it could become into a very frustrating as well. Most of the times it will depend on the context of the projects and the time to work on. I want to share with you some samples of my work as concept designer in several projects, published and non-published, along these years...
Concept Design
Similar to the movies, the world of the VideoGames requires some work of pre-visualization to find those appropriate designs of environments, characters and props that will make the very own visual style and aesthetic of a VideoGame...This could be a very motivating and fun experience for an artist, but in the same way it could become into a very frustrating as well. Most of the times it will depend on the context of the projects and the time to work on. I want to share with you some samples of my work as concept designer in several projects, published and non-published, along these years...
Concept Design
Similar to the movies, the world of the VideoGames requires some work of pre-visualization to find those appropriate designs of environments, characters and props that will make the very own visual style and aesthetic of a VideoGame...This could be a very motivating and fun experience for an artist, but in the same way it could become into a very frustrating as well. Most of the times it will depend on the context of the projects and the time to work on. I want to share with you some samples of my work as concept designer in several projects, published and non-published, along these years...
Concept Design
Similar to the movies, the world of the VideoGames requires some work of pre-visualization to find those appropriate designs of environments, characters and props that will make the very own visual style and aesthetic of a VideoGame...This could be a very motivating and fun experience for an artist, but in the same way it could become into a very frustrating as well. Most of the times it will depend on the context of the projects and the time to work on. I want to share with you some samples of my work as concept designer in several projects, published and non-published, along these years...
Concept Design
Similar to the movies, the world of the VideoGames requires some work of pre-visualization to find those appropriate designs of environments, characters and props that will make the very own visual style and aesthetic of a VideoGame...This could be a very motivating and fun experience for an artist, but in the same way it could become into a very frustrating as well. Most of the times it will depend on the context of the projects and the time to work on. I want to share with you some samples of my work as concept designer in several projects, published and non-published, along these years...
Concept Design

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Deneyim

Concept Designer-Junior Sound Designer

Behaviour Santiago
Oca 2009 - Oca 2012 (3 yıl)
Concept Design of Environments, Characters, Props, Color and Lighting. Sound Edition, some of Sound Design and integration of sfx in the Game Editor. Key Projects: Wipeout, In the Zone Ghostbusters, Sanctum of Slime Avatar Crash Course Revenge of the Wounded Dragons

Freelance Illustrator

JMS Artworks (my own Illustration workshop)
Haz 1996 - Oca 2012 (15 yıl, 7 ay)
Illustrations for sundry advertising campaigns and packaging projects for a variety of advertising agencies, such as Leo Burnett, Mc Cann Ericsson, Prolam Young and Rubicam, Wundermann; design agencies, namely Marca Design, TXT, Publimaster, Ira Diseños, among others; publishing houses, i.e. Zig-Zag, SM Chile, Andrés Bello.

Concept Designer-Art Director

Wanako Games
Mar 2005 - Oca 2009 (3 yıl, 9 ay)
Successfully manage and coordinate cutting-edge video game design projects from concept through completion. Work closely with clients to create vision, conceive designs, and consistently meet deadlines and requirements. Effectively build, motivate, and direct design and production teams. Key Projects as an Art Director: 3D Ultra Minigolf Adventures 2 Arkadian Warriors 3D Ultra Minigolf Adventures: Lost Island (expansion) 3D Ultra Minigolf Adventures In charge of project features such as: concept

Eğitim

Bachelor

Chile 1989 - 1993
(4 yıl)

Javier M. ile işiniz hakkında iletişime geçin

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