3D-planning tool for surveillance cameras:
I want to import a map from google world to define the environment (location, width, height).
I want to import various 3D-objects from google sketchup (*.obj or *.dae) to define the scene (buildings, vehicles, persons...)
I want to import camera models with different field of views, sensor resolution and to set their positions and their line of sight to observe the scene (from an *xml)
I want to see the cameras footprints (which parts of the scene are covered by the respective cameras) as outlined areas to determine, which parts of the scene need more cameras.
I want to switch between the cameras and get a rendered image for each of them to see what the image will look like after installation.
I want to set time and location and additional lamps to simulate the illumination.
I want to save and load and print scenes for documentation purposes.
I want to export a symbolic map (top view) of the ground with cameras including heading and footprints of the cameras.
I want to export the actually used list of cameras to an *xml file.
I want a top view and a free navigation mode to see the scene from the "generic camera" and to place objects and cameras.
The code shall be written in C++ and OpenGL. Existing 3D-Frameworks / engines can be used, as long as they are royalty-free.
From the technical point of view we need a parser for the exported objects, for the camera list. We need the administration of all the objects, cameras (eventually several dozen or hundreds). And we need a renderer to generate and display the footprints (main task!) and 3D view.
Good Afternoon!
My name is Brian Teller and I'm quite intrigued by your application project. After reading the description, I am confident we can develop a 3D-planning tool for surveillance cameras. We are a development firm located and operated out of the United States, specifically in New York City. Please review your inbox for further details pertaining to your project.
I have experience of 7.0+ years in developing applications using VC++ (SDK/MFC, GUI programming, 2D/3D Graphics Programming using Direct3D APIs and GPU's Shader Programming using HLSL) so i can complete this project easily, please check private message for more detail. Thank you