For our RTS project, we are looking for an UE4 dev to work on the core gameplay
The Infantry and Armored units roles are partialy coded.
For Infantry : your tasks will be to improve and continue to :
- Implement the infantry units ( different classes of soldier to implement, ... ). Today, only the main class is implemented
- Fix somes bugs in Infantry units role (ie : collision when spawning, ..)
- fix HUD display
For armored unit :
- Fix bug (ie : when click to move on position, the unit stops when in the position range and start to fire on the position)
- Fix unit speed
- Implement all the 5 units classes of the role)
Make the game playable in 2vs2 (partially coded too)
Please provide your pricing details when applying
I am available for chatting.
Payment on milestone only. No per hour payment.
Thanks
Hi,
Skills:
-Unreal Engine - 4 years experience creating optimised experiences
- VR projects
- Multiplayer systems running via LAN and Steam with Voice Chat
- External Login Systems Via Playfab
- Editor based tools for art and Workflow optimisation
- UMG experience with access to Artist for creation of UI elements (Not included in pricing)
- Extensive Knowledge of Inheritance for extending Basic units
Happy to Answer any further Questions on my skills
Thanks
Matt